This page will explain how you can overwrite some of the default parameters we have set using only mission files. For more advanced overwriting please look at the developer section.
This part explains how you can overwrite the default value of one of the object's special effect probability values.
In your mission folder put this in your Config or Description.ext files.
class Cytech
{
class Common_SFX
{
// (Overwrites mission sqm and Default config setting)
Custom_Common_SFX = 0; //Overall use SFX config toggle
Common_SFX = 1; //Toggle Overall SFX [0|1]
Common_SFX_Percentage = 0.99; //Percentage of Overall SFX [0-1]
//Object class name to change default Behaviour
class Land_Cyt_CM_Vent_FX
{
Obj_Common_SFX = 1; //Toggle Object SFX [0|1]
Obj_Common_SFX_Percentage = 1; //Percentage of Object SFX [0-1]
};
class Land_Cyt_CM_Vent
{
Obj_Common_SFX = 0; //Toggle Object SFX [0|1]
Obj_Common_SFX_Percentage = 0.2; //Percentage of Object SFX [0-1]
};
// ... list more class names
};
};