Here are the settings that affect the state and probabilities of all the SFX objects on the entire terrain. Individual effects on the terrain can be controlled using the EditTerrainModule.
A screenshot in-game showing the options available
This toggle option enables or disables all the common object's effects on the entire terrain.
This slider sets the overall object proability ranging from 0% to 100% enabled. However it is still effected by the objects own probability.
This toggle option enables or disables all the light effects on the entire terrain.
This slider sets the overall object proability ranging from 0% to 100% enabled. However it is still effected by the objects own probability.
This slider sets the overall lights that are disabled across the terrain, ranging from 0% to 100% disabled.
This gives the option to remove the meta data aspect of Arma where you can can tell if a player has entered a certain area by seeing if the door is open or closed.
Below are the attributes added to each special effect object or light type, each one of which is custom to each object.